
At least, if you’d like to be able to go back in time for more than two or three seconds. The more recent the hardware, the more RAM you should allocate to rewind. For newer (emulated) hardware, it would be better to increase this number. The initial size of 20MB is more than enough for emulating systems with low amounts of RAM, like most computers and consoles from the 8-bit era.

For relatively new systems, like the PlayStation, that hav more RAM than, for example, a Commodore 64, rewind can eat many MBs of RAM.

This means that the more demanding the emulated system is and the longer you want to rewind, the more RAM Retroarch will eat up. It doesn’t work for all cores, and on top of that, it demands memory to work. However, it doesn’t work, and the function is disabled. Retroarch supports rewind from the get-go and has the hotkey r mapped to it. We assume you’ve installed Retroarch on your computer and configured it with your favorite emulator cores. Did your in-game character die? You can hold a key down to rewind the game and undo your wrong moves.Īlso read: 5 of the Best GBA Emulators to Play GameBoy Advance Games Installation This way, it creates the equivalent of a recording of the X past seconds. It continuously stores your game’s state in RAM.

Rewind is a feature found in many modern emulators.
